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What VberAI Studio Does: Image Generation, UI Slice, Reskin, Translation, and Matting

What VberAI Studio does, on one page: AI image generation, in-place UI slice, reskin, UI translation, pixelation, matting, sequence frames, audio, 3D, and bitmap fonts, with export to Unity, Godot, and Cocos.

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  • vberai
  • ai-studio
  • game-ui
  • image-gen
  • inplace-slice
  • ui-reskin
  • ui-translate
  • pixelate
  • matting
  • unity
  • tutorial
What VberAI Studio Does: Image Generation, UI Slice, Reskin, Translation, and Matting

VberAI Studio (not Google AI Studio) keeps game UI and art on one canvas. This page says what each feature does, what you see, and shows the result. Each section links to the full guide.

Open AI Studio.

Feature map

FeatureWhat you seeGuide
AI image generationA game image from text, a reference, or a presetImage generation
In-place sliceA full screen split into elements, with only the background leftIn-place slice
ReskinThe same layout, a new visual themeReskin
UI translationNew copy, the same layoutUI translation
PixelationThe same assets as pixel artPixelation
MattingGlow, particles, and translucent edges kept on a transparent PNGMatting
Sequence frames and videoA result on the canvas that you can crop and split into framesFrames and video
AudioMusic, voice, and sound effects on the same canvas as the pictureAudio layers
3D modelsA previewable model from an image or from text3D generation
Bitmap fontsGlyphs or a sprite sheet exported as BMFontBitmap fonts
Into the engineAssets exported to Unity, Godot, and CocosUnity MCP install

1. AI image generation

Image generation covers text-to-image, image-to-image, and presets. The result stays on the game canvas, so you can keep editing, slicing, or exporting it. The step does not end at a download.

Text-to-image example

Guide: AI image generation.

2. In-place slice

A full screen can be split on its original coordinates. Buttons, the character, and icons leave their places, and only the background remains, with no UI controls on it. Relative position and size stay with the split, so you do not line the pieces up against the mockup by hand after import.

Main menu before the slice

Background left after the slice

Guide: In-place slice.

3. Reskin

Reskin redraws the visual theme of a full screen. Layout, position, size, and hierarchy stay. This pair is the same cartoon main menu: an outdoor scene before, a seasonal theme after, with buttons and entries still in place.

Cartoon main menu before the reskin

The same menu after a seasonal reskin

Guide: Reskin.

4. UI translation

UI translation replaces the interface copy only. Layout, visual structure, and hierarchy stay, so you do not rebuild the screen for each language.

Main menu before translation

The same menu after translation

Guide: UI translation.

5. Pixelation

Pixelation turns high-resolution characters, props, and scenes into pixel art. Pixel-block size, palette size, and color treatment are adjusted on the canvas. This pair is the same set of assets before and after.

High-resolution assets before pixelation

The same assets after pixelation

Guide: Pixelation.

6. Matting

Matting is built for game art, especially skill glow, particles, and translucent lit edges. The output is a PNG with an alpha channel. Complex backgrounds, hair, and shadows use higher-precision modes. The matting page lists the three modes.

Glow assets before matting

Transparent result after matting

Guide: Matting.

7. Sequence frames and video

Sequence frames and video can be generated from text, an image, or a first and last frame. The result lands on the canvas, where you can crop it and split it into frames, then hand it to Unity, Godot, or Cocos. It does not replace Timeline or Sequencer in the engine.

A generated result on the canvas

Crop or split frames on the canvas

Guide: Sequence frames and video.

8. Audio

Music, voice, and sound effects can sit on the same canvas as the picture, arranged as audio layers. Text can generate game sound effects and character voices.

Music, voice, and sound effects

Guide: Audio layers.

9. 3D models

3D covers image-to-3D and text-to-3D. After generation you preview the model in the 3D workspace and export GLB, FBX, or USDZ. Below are a reference image and the model preview made from it.

Reference image for image-to-3D

Image-to-3D model preview

Guide: 3D model generation.

10. Bitmap fonts

The bitmap font generator takes glyph images or a sprite sheet and outputs AngelCode BMFont (.fnt and PNG) for Unity, Godot, or Cocos.

Bitmap font generator panel

Guide: Bitmap font generator.

11. Write into the engine

Sliced and generated results can be exported to Unity, Godot, or Cocos. To change the current scene from Cursor, use that engine’s MCP. The picture below is an in-place slice after import: the same screen sits in the editor, with the layer list beside it. Button navigation and numeric values still need logic in the scene.

Sliced UI after import into the engine

Install: Unity MCP, Godot MCP, Cocos Creator MCP. For one screen taken through four steps, see one UI, from image to a Unity scene.

Limits

  • This page is a map. Parameters, input limits, and checks live in each feature guide.
  • Slice, matting, and pixelation quality depend on how clear the source is, and on whether control or subject edges are readable.
  • Reskin and translation keep the layout. If longer copy overflows, check it in the target language.
  • A finished export is not button navigation or numeric updates. Those still need logic in the engine scene.

Wrap-up

Image generation, slicing, reskin, translation, pixelation, matting, sequence frames, audio, 3D, and bitmap fonts can stay on one canvas, or be used on their own. When the assets need to ship, export them to Unity, Godot, or Cocos. Open AI Studio.

FAQ

What is VberAI Studio? VberAI Studio is a game-art canvas, not Google AI Studio. On one canvas it covers AI image generation, in-place UI slicing, reskin, UI translation, pixelation, matting, sequence frames, audio, 3D models, and bitmap fonts. Results can be exported to Unity, Godot, or Cocos.

Can VberAI Studio translate a game UI without rebuilding the screen? Yes. UI translation replaces the interface copy only. Layout, visual structure, and hierarchy stay. If longer copy overflows, check it in the target language. Guide: UI translation.

What is in-place UI slicing? A full screen is split on its original coordinates. Buttons, the character, and icons leave their places, and only the background remains, with no UI controls on it. Relative position and size stay with the split. Guide: In-place slice.

Do reskin and UI translation change the layout? No. Both keep layout, position, and hierarchy. Reskin changes the visual theme. Translation changes the copy.

Does an export to Unity, Godot, or Cocos include button logic? No. The export places the sliced or generated assets in the engine. Button navigation and numeric updates still need logic in the scene. From Cursor, that scene is changed through the engine’s MCP. One screen through four steps: one UI, from image to a Unity scene.

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