VberAI Studio AI 3D generation: text/image-to-3D, PBR, GLB/FBX/USDZ, retopo, 100+ motions, 3D animation, 3D print/STL. Free trial; Unity, Godot, Cocos export.
Compare PS/Figma hand slicing with VberAI Studio: import or AI-generate UI, auto split layers, export layered PSD or image sets. Effects, steps, and demo videos.
Acceptance for Theme, StyleBox, container anchors, and minimum_size when Figma lands in Godot 4. Maps to Unity UGUI checklist bars—six Play steps and fix routing. Handoff guide, not a Theme editor tutorial.
HUD visibility and priority by game state; how it ties to Safe Area, floating text layers, and modal stacking—spec tables plus Play and device acceptance steps.
Unity 6 Editor AI/UI generation vs Figma·PSD→Studio canvas→Prefab: boundaries, fail criteria, and acceptance steps. A pipeline decision guide—not a step-by-step Generate tutorial. Aligns with MCP logic binding and pre-ship checklists.
Fail criteria when popups blur, miss glyphs, sort wrong, or stutter; choosing TMP vs bitmap digits, pools and Canvas order, Unity UGUI acceptance steps, and how design digit art plugs in.