How VberAI AI Studio handles game audio: audio layers and floating tools, music/voice/SFX, libraries and asset management, track editing; attach audio to Spine, frame sequences, and video; generate SFX and character voices from text.
A practical map of AI-assisted Unity and Godot workflows—when MCP helps, when humans stay in charge, and how multi-engine teams share one prompting habit.
Connect Claude Code, Cursor, and Codex to Unity via Model Context Protocol—install a local bridge, preview changes, and debug scenes beyond file-only AI edits.
Turn Figma layouts into Unity UI hierarchy—import, natural-language edits, and prefab export in VberAI AI Studio, plus how Figma MCP and Unity MCP fit after handoff.