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Pre-Launch UI Checks: What to Verify Before Ship

After Prefab and logic are in place: final UI pass on device, locales, Release builds, and event skins—extends design handoff and engine MCP acceptance with fix paths.

Published
  • game-ui-design
  • game-dev-ai
  • ui-to-engine
  • ui-localization
  • ui-reskin
  • unity
  • godot
  • cocos
  • vberai
  • qa
  • 2026

Prefab is in the project and logic is wired, yet the test build can still fail UI checks: Editor looks fine but Safe Area clips on device; English fits but German overflows; the home screen has the event skin but popups still use old art.

Design handoff checklist covers delivery. Engine import + MCP checklist covers first Play. This post only adds pre-ship items—no repeat of Raycast, draw calls, or Canvas Scaler; re-smoke anything already passed at import along the main flow.


6 checks before ship

#CheckCommon failure
1Device main flow: target portrait + common aspect ratios (e.g. 19.5:9); test rotation if supportedEditor 16:9 only; notch clip, tap offset
2Every live locale on home + popupsGerman / Spanish overflow, clipped button copy
3Event / season reskin on all entry points (popups, badge layers)New home skin, old popup skin
4Numbers, timers, currency match design tablesPlaceholders, wrong format
5Dev / Release builds each load main UI onceAddressables / assets missing in build
6Test build UI matches repo PrefabsScene-only edits, build not updated

Unity UGUI examples; Godot Control / Cocos UI map the same way.


Where to fix

SymptomPath
Device clip, layout driftEdit Prefab, or Studio structured re-export
Locale overflowUI translate / text layers; Auto Layout headroom in design
Inconsistent event skinStudio reskin full-tree re-export
Blurry display type / damage numbersBitmap font or TMP

Logic and binding issues belong to the engine import + MCP checklist—not expanded here.


FAQ

Overlap with the “10 engine checks”?
Engine list = first Play. This list = device, locales, Release builds, event skins.

Small team split?
Engineering: 1, 5, 6. Design/producer: 2, 4. QA (if any): 1–5. Designer spot-check: 3. ~30 minutes device smoke on main flow; locales: 2–3 longest + home and key popups.

Hotfix UI in Release with images only?
Use Prefab / asset hotfix and commit—do not leave changes on a test Scene only.

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